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whatsapp-web.js/docs/structures_Chat.js.html
2020-04-11 19:49:45 -04:00

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<a href="index.html" class="jsdoc-navbar-package-name">whatsapp-web.<wbr>js 1.<wbr>5.<wbr>0</a>
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<h1>Source: structures/Chat.js</h1>
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<pre class="prettyprint linenums"><code>&#x27;use strict&#x27;;
const Base &#x3D; require(&#x27;./Base&#x27;);
const Message &#x3D; require(&#x27;./Message&#x27;);
/**
* Represents a Chat on WhatsApp
* @extends {Base}
*/
class Chat extends Base {
constructor(client, data) {
super(client);
if (data) this._patch(data);
}
_patch(data) {
/**
* ID that represents the chat
* @type {object}
*/
this.id &#x3D; data.id;
/**
* Title of the chat
* @type {string}
*/
this.name &#x3D; data.formattedTitle;
/**
* Indicates if the Chat is a Group Chat
* @type {boolean}
*/
this.isGroup &#x3D; data.isGroup;
/**
* Indicates if the Chat is readonly
* @type {boolean}
*/
this.isReadOnly &#x3D; data.isReadOnly;
/**
* Amount of messages unread
* @type {number}
*/
this.unreadCount &#x3D; data.unreadCount;
/**
* Unix timestamp for when the chat was created
* @type {number}
*/
this.timestamp &#x3D; data.t;
/**
* Indicates if the Chat is archived
* @type {boolean}
*/
this.archived &#x3D; data.archive;
return super._patch(data);
}
/**
* Send a message to this chat
* @param {string|MessageMedia|Location} content
* @param {object} options
* @returns {Promise&amp;lt;Message&gt;} Message that was just sent
*/
async sendMessage(content, options) {
return this.client.sendMessage(this.id._serialized, content, options);
}
/**
* Set the message as seen
* @returns {Promise&amp;lt;Boolean&gt;} result
*/
async sendSeen() {
return this.client.sendSeen(this.id._serialized);
}
/**
* Clears all messages from the chat
* @returns {Promise&amp;lt;Boolean&gt;} result
*/
async clearMessages() {
return this.client.pupPage.evaluate(chatId &#x3D;&gt; {
return window.WWebJS.sendClearChat(chatId);
}, this.id._serialized);
}
/**
* Deletes the chat
* @returns {Promise&amp;lt;Boolean&gt;} result
*/
async delete() {
return this.client.pupPage.evaluate(chatId &#x3D;&gt; {
return window.WWebJS.sendDeleteChat(chatId);
}, this.id._serialized);
}
/**
* Archives this chat
*/
async archive() {
return this.client.archiveChat(this.id._serialized);
}
/**
* un-archives this chat
*/
async unarchive() {
return this.client.unarchiveChat(this.id._serialized);
}
/**
* Loads chat messages, sorted from earliest to latest.
* @param {Object} searchOptions Options for searching messages. Right now only limit is supported.
* @param {Number} [searchOptions.limit&#x3D;50] The amount of messages to return. Note that the actual number of returned messages may be smaller if there aren&#x27;t enough messages in the conversation. Set this to Infinity to load all messages.
* @returns {Promise&amp;lt;Array&amp;lt;Message&gt;&gt;}
*/
async fetchMessages(searchOptions) {
if(!searchOptions || !searchOptions.limit) {
searchOptions &#x3D; {limit: 50};
}
let messages &#x3D; await this.client.pupPage.evaluate(async (chatId, limit) &#x3D;&gt; {
const msgFilter &#x3D; m &#x3D;&gt; !m.isNotification; // dont include notification messages
const chat &#x3D; window.Store.Chat.get(chatId);
let msgs &#x3D; chat.msgs.models.filter(msgFilter);
while(msgs.length &amp;lt; limit) {
const loadedMessages &#x3D; await chat.loadEarlierMsgs();
if(!loadedMessages) break;
msgs &#x3D; [...loadedMessages.filter(msgFilter), ...msgs];
}
msgs.sort((a, b) &#x3D;&gt; (a.t &gt; b.t) ? 1 : -1);
return msgs.splice(msgs.length - limit).map(m &#x3D;&gt; m.serialize());
}, this.id._serialized, searchOptions.limit);
return messages.map(m &#x3D;&gt; new Message(this.client, m));
}
/**
* Simulate typing in chat. This will last for 25 seconds.
*/
async sendStateTyping() {
return this.client.pupPage.evaluate(chatId &#x3D;&gt; {
window.WWebJS.sendChatstate(&#x27;typing&#x27;, chatId);
return true;
}, this.id._serialized);
}
/**
* Simulate recording audio in chat. This will last for 25 seconds.
*/
async sendStateRecording() {
return this.client.pupPage.evaluate(chatId &#x3D;&gt; {
window.WWebJS.sendChatstate(&#x27;recording&#x27;, chatId);
return true;
}, this.id._serialized);
}
/**
* Stops typing or recording in chat immediately.
*/
async clearState() {
return this.client.pupPage.evaluate(chatId &#x3D;&gt; {
window.WWebJS.sendChatstate(&#x27;stop&#x27;, chatId);
return true;
}, this.id._serialized);
}
}
module.exports &#x3D; Chat;
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